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Designer Notes ItM #8 - Power Arcs in Board Games
Board game players "want to feel rich, they want to feel powerful, and the want to feel clever." -Gabe Barett, Board Game Design Lab I remember the first time I ever played Terraforming Mars. My friend picked up the game at Essen 2016 and we played in a group of five at our favorite bar. I was blown away by my first experience of the game and had the feeling of wanting to play another game after. There are several things Terraforming Mars does very well as a board game. When
Kevin Brunner
4 days ago4 min read


Designer Notes ItM #7 - Clan Leaders (factions)
How clans are received in Into the Mountain and how their differences impact game design.
Kevin Brunner
Jun 16, 20245 min read


Designer Notes ItM #6 - Asymmetric Factions
Hello Reader! Have you ever played a board game where before the game starts, you randomly (or not randomly) pick out a character, group,...
Kevin Brunner
Jun 9, 20244 min read


Designer Notes ItM #5 - Constructs
I'm glad you're reading more about the development of Into the Mountain. I'm following up on post #4 about removing cards in...
Kevin Brunner
May 20, 20244 min read


Designer Notes ItM #4 - Removing cards in Deck Building
When sharing board games I hear the comment a lot "I really like games that have something unique." I personally have a mix of reasons...
Kevin Brunner
May 12, 20244 min read


Designer Notes ItM #3
Hey! Curious about board game development? What's going on in Into the Mountain v4.0? 3 new players and one returning player got to...
Kevin Brunner
Apr 25, 20243 min read
Designer Notes 2
I’ve finally gotten experienced some initial playtests of the next iteration v4.0. I was expecting things to be a little rough around the...
Kevin Brunner
Apr 23, 20243 min read
Designer Notes 1
I’ve been very much looking forward to writing about the game design of Into the Mountain. As I wrote about in the 4th newsletter, the...
Kevin Brunner
Apr 23, 20243 min read
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