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Designer Notes ItM #9 - Game balance
We've all run into it before, you're playing a board game with friends and one player is winning so hard, you realize there's no chance for you to catch up and the fun drops off a cliff. The players disengage from the experience and are waiting for it to be over. This is deadly to game design because it breaks the cardinal board game rule: board games are meant to bring fun to the players. They invest their time and money into this product so they can get fun out. So when you
Kevin Brunner
Jan 184 min read
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